Morphonix™ LLC has been developing award-winning games, apps, songs, and stories for more than 25 years. Morphonix was a pioneer in recognizing the huge need for alternative educational tools that stimulate children to learn about their brains in schools and at home. Morphonix has become known as the “Brain Game” company. Its energies have been focused on developing a series of computer games and mobile apps that make the abstract concepts of brain science more fun and comprehensible to children and teens.
Children as young as four have journeyed into the amazing world of neuroscience and the brain by playing our games, and have come out with an appreciation of what an amazing and vital organ their brain is and the importance of protecting it.
The company was founded in 1990 by Karen Littman to research the educational value of new media and technology, and apply this knowledge to the development of innovative programs that educate and support children. Under Littman’s leadership, Morphonix has received more than $6 million dollars in federal grants to pursue its goals. These grants were awarded by the National Institute of Health’s Small Business Innovation Research Program.
Awards include Common Sense Media’s ON for Learning award for Every Body Has a Brain and a Parent’s Choice Gold Award for Neuromatrix.
Morphonix advisors include neuroscience luminaries such as Floyd Bloom, MD, former Editor-in-Chief of Science and Professor Emeritus at The Scripps Research Institute, and renowned neuroscientist Adam Gazzaley, MD, PhD, Professor of Neurology, Physiology and Psychiatry Director, Neuroscience Imaging Center, University of California, San Francisco.
Children and teens are naturally curious. They’re eager to know how and why things work. When two things that kids love — knowledge and games —can be woven together seamlessly, content becomes play and play becomes learning.
We hope that our neuroscience games awaken children and teens to the miracle and wonder of their own growing brains, inspire them to take good care of their brains, and nourish their curiosity about the realm of biology as a whole.